﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Mao.Core.Player
{
	public class Turn
	{
		public Turn(Action action, Card card)
		{
			this.Action = action;
			this.Card = card;
		}

		public Action Action
		{
			get;
			set;
		}

		Card Card
		{
			get;
			set;
		}

		public bool Comnpare(Turn turn)
		{
			return (this.Action == turn.Action && this.Card == turn.Card);
		}
	}

	public enum Action
	{
		PlaceCard,
		Draw
	}
}
